The imbiber may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range. Like most potions, this takes one round to drink, so the character would not be able to attack a flying monster until the round after this potion is quaffed. (a Belt of Retrieval could bypass that restriction) It does not confer the ability to fly or levitate. It allows a character to leap up, attack, and land safely back in the same spot from which it took off. This potion neither impairs nor improves the ability to perform normal attacks or spell castings. The effect lasts one room. This effect does not teleport the character to the monster–the character physically moves up to the creature. Bars, force fields, or other impediments to movement could prevent the attacker from reaching the intended target. Q1) Does this turn a melee attack into a ranged attack? | |
Text on Token: May attack flying target with melee weapons | |
Back Color: Gold, Platinum, Onyx Classification: Liquid Converts To: Alchemist's Ink Ingredient For: Ring of Improved Evasion Limited Use: Expendable, Single Use Liquid Type: Potion Misc: Melee For Ranged Rarity: Rare Slot: Slotless Source: Standard Pack Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard Year: 2017, 2012
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