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Holy Water

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.

A character could drink this and suffer no ill-effects, but unless the room’s description specifically says otherwise, it offers no benefit beyond what would normally be gained by drinking a small amount of pure clean water.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide. But unlike thrown physical weapons (dagger, spear, etc.), alchemical weapon damage is not increased by the attacker’s Strength score.

Note: The older (“woody”) versions of this token cause exactly 4 damage if the attack is successful.

Text on Token:
Damages Undead only
(One use)
Back Color: Gold, Platinum, Onyx, Wooden
Classification: Liquid, Weapon
Converts To: Dwarven Steel
Ingredient For: +1 Staff of Striking, Boots of Sure Footing, Bracelets of the Zephyr
Limited Use: Expendable, Single Use
Liquid Type: Alchemical Weapon
Rarity: Common
Slot: Slotless
Source: Standard Pack
Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Weapon Attack Mode: Missile, Ranged, Thrown
Weapon Handedness: One-hand
Weapon Medium: Alchemical, Non-magical, Non-magical Ranged
Year: 2026, 2020, 2008, 2007, 2006, 2005b, 2005a, 2004, 2003

Damage Summary:

  Unmodified Values: 1, 3, 4, 6
  Average: 3.50
  Minimum: 1
  Maximum: 6