If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks. The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir. This penalty does not stack with itself, even if more than one player is using a copy of this weapon. E.g., if the entire party is attacking with Fangs of Fenrir and they all slide natural 20s, the monster only loses 1 Melee attack the next round. As far as game mechanics are concerned, Fang of Fenrir is a dagger. It can be used in Melee or thrown, but it does not have the Returning property. Any effect that affects daggers affects Fang of Fenrir as well. | |
Text on Token: If wielder slides "20", monster does 1 less Melee attack during next rd (1/combat per party) | |
Back Color: Gold, Platinum, Onyx Classification: Equippable, Weapon Converts To: Aragonite Damage Type: Piercing Misc: Natural 20 Effect Rarity: Rare Slot: Mainhand Source: Standard Pack Usable By: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue Weapon Attack Mode: Compound, Melee, Missile, Ranged, Thrown Weapon Handedness: One-hand, Ranger Off-hand Weapon Medium: Metal Melee, Non-magical, Non-magical Melee, Non-magical Ranged, One-hand Melee Year: 2025
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