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Fang of Fenrir

If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks.

The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir.

This penalty does not stack with itself, even if more than one player is using a copy of this weapon. E.g., if the entire party is attacking with Fangs of Fenrir and they all slide natural 20s, the monster only loses 1 Melee attack the next round.

As far as game mechanics are concerned, Fang of Fenrir is a dagger. It can be used in Melee or thrown, but it does not have the Returning property. Any effect that affects daggers affects Fang of Fenrir as well.

Text on Token:
If wielder slides "20", monster does 1 less Melee attack during next rd (1/combat per party)
Back Color: Gold, Platinum, Onyx
Classification: Equippable, Weapon
Converts To: Aragonite
Damage Type: Piercing
Misc: Natural 20 Effect
Rarity: Rare
Slot: Mainhand
Source: Standard Pack
Usable By: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Weapon Attack Mode: Compound, Melee, Missile, Ranged, Thrown
Weapon Handedness: One-hand, Ranger Off-hand
Weapon Medium: Metal Melee, Non-magical, Non-magical Melee, Non-magical Ranged, One-hand Melee
Year: 2025

Damage Summary:

  Unmodified Values: 1, 2, 3, 4, 5, 6
  Average: 3.50
  Minimum: 1
  Maximum: 6