If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure. If a variable-effect token is being used to gain Treasure Chips, Charm of Guidance does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Charm of Guidance and ___ of Wonder can’t be equipped by the same character. If the ___ of Wonder’s effect requires a die roll and one of its potential effects is bonus treasure, if the die roll results in a bonus treasure effect, you must either un-equip Charm of Guidance or re-roll the ___ of Wonder effect. | |
Text on Token: +1 Treasure Chip if you equip no other treasure-Enhancing tokens | |
Back Color: Gold, Platinum, Onyx Classification: Equippable Converts To: Darkwood Plank Misc: Additional Treasure Rarity: Rare Slot: Charm Source: Standard Pack Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard Year: 2025
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