Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This item is part of the Sea Raider Mega-Set.
Unlike most set bonuses that increment based on the number of tokens equipped, the Sea Raider set bonus increases the more body slots you equip with a Sea Raider item. For the purpose of this set’s bonus, there is only one Weapon slot. Even though it’s possible to equip more than one Sea Raider weapon, no matter how many different Sea Raider weapons you’re using–Melee, Ranged, or both–those Sea Raider weapons only count once toward this Set bonus.
For every two slots you equip with a Sea Raider item, you gain +1 to your maximum Hit Points. Therefore:
- Equipping a Sea Raider item in 2-3 unique slots adds a total of +1 to your max HP
- Equipping a Sea Raider item in 4-5 unique slots adds a total of +2 to your max HP
- Equipping a Sea Raider item in 6-7 unique slots adds a total of +3 to your max HP
- Equipping a Sea Raider item in 8-9 unique slots adds a total of +4 to your max HP
- Equipping a Sea Raider item in 10-11 unique slots adds a total of +5 to your max HP
- Equipping a Sea Raider item in 12 unique slots adds a total of +6 to your max HP
For more details about this set bonus, including the FAQ, click here.
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Back Color: Gold, Platinum, Onyx Classification: Equippable, Weapon Converts To: Aragonite Damage Type: Piercing Rarity: Rare Set Piece: Sea Raider Slot: Mainhand Source: Standard Pack To Hit Bonus: Missile, Ranged Usable By: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger Uses Ammunition Type: Arrow Weapon Attack Mode: Missile, Ranged Weapon Handedness: Two-hand Weapon Medium: Two-hand Ranged Weapon Type: Bow, Sea Raider Year: 2025 Damage Summary:
Unmodified Values: 3, 3, 4, 5, 6, 6, 8, 9
Average: 5.50
Minimum: 3
Maximum: 9
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